RULES
- The Tournament
(a) The Tournament shall consist of six rounds of 20/20 matches on Days 1-3. Following completion of this phase the resultant point tables will create 3 separate groups to play post-section playoffs which shall be 40 over matches.
CUP SECTION -Teams finishing 1-4 will play semi-finals of 1st versus 4th and 2nd versus 3rd.
SHIELD SECTION – Teams finishing 5-8 will play semi-finals of 5th versus 8th and 6th versus 7rd.
PLATE SECTION – Teams finishing 9-14 will play semi-finals of 9th versus 12th and 10th versus 11th. Teams finishing 13th and 14th will play each other on Day 4.
Winners of all semi-finals will met for their respective finals on Day 5, losers of semi-finals will play off for their respective places in the Tournament. In the event of a Tie in a Post-Section Semi Final the higher ranked team after the 20/20 phase of the competition shall progress.
In the event of a Tie in a Section Final the title shall be shared.
In the Plate section winners of semi-finals will play each other and the losers of semi-finals will play against teams from the 13th vs 14th match they have yet to play in the Tournament in the first instance or will be drawn against either of these 2 teams.
- If the number of entries received by the host association on the official date of 1 August is an uneven number, two Christchurch teams of equal ability may be entered where there would otherwise be a bye.
- Each team shall comprise of no more than 12 players. The names of team members shall be notified to the Tournament Secretary no later than 10th December prior to the commencement of the tournament. Any Year 6 players from the previous school year must be clearly identified by each Association.
- Each team shall represent one of the association areas listed in schedule 1 of these playing conditions. New Zealand Cricket shall adjudicate on any dispute regarding eligibility of players if requested to do so by the associations in dispute.
- If the number of entries received by the host association on the official date of 1 August is an uneven number, two Christchurch teams of equal ability may be entered where there would otherwise be a bye.
- Cricket Equipment
(a) Equipment: Each team shall provide its own full set of gear including a full set of stumps (County 711 mm) and bails.
(b) Dress: Players shall wear normal cricket attire with either white shorts and long white socks or long white or cream trousers. Players in teams that are sponsored shall be permitted to wear one team sponsors logo on a sleeve or breast of their playing shirt providing that sponsor is not in direct conflict with the Tournaments major sponsor and the logo does not exceed 16 square cm (4cm x 4 cm) or equivalent.
(c) Balls: “The only balls to be used at this tournament are Kookaburra Crown RED 142gm 2 piece”
(d) Length of Pitch: 18 metres (amended 2017).
(e) Length of Boundaries: A maximum of 45 metres (amended 2019), taking the measurement from the middle of the pitch
(f) Scoring. Scoreboards shall be provided by the host association. Each team shall provide its own scorer, scorebook or online scoring device.
- Draw
The draw for this tournament will comprise rounds 3-8 of the 14 team draw developed for use at South Island Primary Tournaments.
- Hours of Play
- Days 1-3 (should a team be bowled out before completing their 20 overs a break of 20 minutes shall be taken before the commencement of the run chase)
10.15am – 11.35am Session 1 (5 minute drinks at 10 over mark of each innings)
11.35am – 11.55am Interval
11.55am – 1.15pm Session 2
2.30pm – 3.50pm Session 3
3.50pm – 4.10pm Interval
4.10pm – 5.30pm Session 4
Days 4-5 (should a team be bowled out before completing their 40 overs a break of 45 minutes shall be taken before the commencement of the run chase)
Session 1 10.15am – 20 overs 1st Innings
Drinks approx. 11.35am – 15 minutes
Session 2 11.50am – completion of 1st innings
Lunch approx. 1.15pm – 45 minutes
Session 3 2.15pm approx – 20 overs 2nd Innings
Drinks approx 3.35pm – 15 minutes
Session 4 3.50pm – completion of 2nd innings
(b) The hours of play set down in this playing condition may be varied by the Tournament manager to suit local conditions provided the total playing time for each day (6 Hours) is not affected. The hours may also be varied to compensate for late commencement or interruption on account of weather, but under no circumstances shall play continue beyond 7.30 pm. Any variation in the hours of play shall be notified to all team managers prior to the commencement of the tournament or, in the case of variation because of weather, the commencement of the day’s play.
(c) If the commencement of play is delayed by weather, or if play is interrupted by bad weather, the decision on the starting time or recommencement following an interruption shall be in the hands of the tournament controller in consultation with the Umpires.
- Matches
- The Laws of Cricket 2000 code shall apply to all matches, except as specifically provided herein
- Wide Bowling – Any off-side or leg-side delivery which in the opinion of the Umpire does not give the batsman a reasonable opportunity to score shall be called a Wide. As a guide on the leg side, a ball landing clearly outside the leg stump going further away shall be called a wide. As a guide on the off side, a ball passing outside a line drawn between the bowling and popping creases, measured 432 mm (17 inches) from the Return Crease shall be called wide. The above provisions do not apply if the striker makes contact with the ball.
- Team Sizes: Teams may be composed of twelve players. Prior to the toss, each team must name their batting 9 and their fielding 9. Players left out of the Fielding 9 may act as substitute fielders for the fielding team at the match.
- Over Rate: There shall be no over-rate penalties applied to the primary school tournaments. However, it is expected that a rate of approximately 15 overs per hour will be maintained throughout the tournament.
- Bowling Restrictions: All bowlers are permitted to bowl a maximum of 4 overs per match during the 20/20 phase and 8 overs during the 40 over phase of the competition.
Players who in the previous school Year were enrolled in YEAR 6 at school (who bowl with the keeper standing back i.e. medium pace) during the Tournament are only permitted to bowl a maximum of 20 overs during the entire event.
Players who in the previous school Year were enrolled in either YEAR 7 or 8 at school (who bowl with the keeper standing back i.e. medium pace) as at the dates of the Tournament are permitted to bowl a maximum of 30 overs during the entire event. Non-spin bowlers are limited to a maximum spell length of 4 overs during the 40 over phase of the tournament.
- Teams are responsible for monitoring the bowling loads of all their players – any teams found to be in breach of these conditions shall lose the game in which the breach occurs.
- In a match where the start is delayed and the innings of both teams is restricted from the start to less than 16 overs in the case of 20/20 matches and less than 36 overs in the case of 40 over matches, or in a match where play is interrupted and the overs are reduced for both teams or for the team bowling second, no bowler may bowl for more than one-fifth of the total overs allowed except where the total overs is not divisible by five. Where this occurs one additional over shall be allowed to a minimum number of bowlers. In the event of a bowler breaking down and not being able to complete an over the remaining balls must be bowled by another bowler. A part of an over will count as a full over only in so far as each bowler’s limit is concerned.
- Limited Field Placement: No fielder may stand closer than 10 metres from the striker’s wicket on the on-side or in front of point on the off-side until the ball has been played by the batsman.
- Batting Retirements: During the 20/20 phase of the Tournament batters must retire after they have faced their 30th ball (wides or no-balls are not included in this total) – In 40 over matches the retirement limit shall be 60 legitimate balls. Retired batter who have faced their ball limit may return to bat in order of retirement once all other batters have been dismissed. Batters may not be prematurely retired in order for a previously retired batter to return unless Retired Hurt.
Notes:
(1) Fielders may stand within 10 metres of the striker if they are in the off-side slips position.
(2) Groundspersons will be encouraged to mark a circle with a radius of 10 metres from each middle stump with dots.
- Dangerous Deliveries
(1) Any delivery which passes, or would have passed above shoulder height when the striker is standing in his or her normal position shall be called a “No Ball”
(2) Any delivery that passes on the full above waist height of a striker standing in his or her normal position shall be called a “No Ball”.
- Free Hit
In addition to the above, the delivery following a No ball called (all modes of no ball) shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of No ball or a wide ball) then the next delivery will become a free hit for whichever batsman is facing it.
For any free hit, the striker can be dismissed only under the circumstances that apply for a No ball, even if the delivery for the free hit is called wide ball.
Neither field changes nor the exchange of individuals between fielding positions are permitted for free hit deliveries unless:
1) There is a change of striker (the provisions of clause 41.2 shall apply)
or
2) The No Ball was the result of a fielding restriction breach in which case the field may be changed to the extent of correcting the breach.
(k) Drinks Breaks
Drinks Breaks will take place at the half way point of each innings – during the 20/20 phase of the competition this break should be limited to a maximum of 5 minutes and during the 40 over phase of the tournament the break should be limited to a maximum of 15 minutes The players will not leave the field of play during a drinks break, except where a comfort break is required, and only the coach may come onto the field of play to talk to his team.
- Competition Points – 20/20 phase
- Win 2 Points
- No result 1 Point
- Loss 0 point
- Tie 1 Point
Section Play qualifying conditions.
The order of qualifying for Post-Section play shall in the first instance be based on competition points. Should teams be equal on competition points Net Run Rate shall be the determining factor to determine their placement in the post-section draw.
- Weather interruptions
20/20 Phase
- For matches due to start at 10.15 play may be delayed with no reduction in overs until 12.15pm.
- Should matches be delayed past 12.15 overs shall be reduced down to a minimum of 5 per side based on an over taking 4 minutes to bowl. Therefore the latest a reduced overs match may start for the first match of each day is 2.30pm. (5 overs each team and 5 minutes between innings).
- The latest finishing time for the first match each day should therefore be 3.15pm
- Should no play be possible by 2.30pm the match shall be abandoned and points shared between the teams. The next round will then be considered for play.
- The second match of each day if unable to start on time due to a delayed first match should start an hour after the completion of the morning round match. The afternoon round match may start with no reduction in overs if started by 4.15pm.
- Should a match be able to start after 4.15pm the number of overs shall be reduced based on the calculation outlined above.
- The latest finishing time for the second match each day should be 7.30pm
- If rain interrupts and prevents each team from completing a minimum of five overs, the match will be called a no result and both teams receive a minimum one point.
- To calculate the target score for team two in a weather affected match the target will be the average run rate per over of team one multiplied by the number of overs available to team two plus one run.
- If a match is abandoned when team two has batted for five overs or more the target score to determine a winner will be number of whole overs completed multiplied by average run rate of team one plus one run.
- In the event of teams finishing on equal points, the tournament placings for post section play will be determined as follows: The team with the highest Net Run Rate per over
Post Section Play Weather Interruption conditions
- Play may commence up to 1.00pm with no reduction in overs to be bowled – after this point the number of overs per side shall be reduced at the same rate as outlined in the conditions above.
- Should weather reduced the number of overs available to the team batting 2nd the same calculation as outlined in the 20/20 section above. The target will be the average run rate per over of team one multiplied by the number of overs available to team two plus one run.
- Day 4 abandonment – should a match of a minimum of 5 overs per side not be able to be played on Day 4 Day 5 shall be used for finals based on matches between teams in consecutive finishing order. e 1st vs 2nd, 3rd vs 4th etc. Finishing order will be based on competition points followed by net run rate.
- Should following the abandonment of Day 4 no play is able to occur on Day 5 a winning team shall be declared based on the finishing order established.
- On Day 5 if no match of a minimum of 5 overs be able to be completed for matches playing for Trophies teams shall be declared join winners.
- Tournament Winners
Winners of the Finals of each of the Playoff sections shall be declared the winners of their respective events.
Trophies
- The winning team or teams in the South Island Tournament shall be awarded the Sir Jack Newman Trophy
- The team/s winning the 5th-8th section shall receive a Shield Trophy
- The team/s winning the 9th-14th section shall receive a Plate Trophy
Participating Districts will be consulted as to the creation of these new trophies.
(b) The Eastern Southland Trophy will be awarded to the best fielding team & fair play at the tournament.
- The Umpires shall award points at the conclusion of each match based on the following criteria:
- (a) Catching and stumpings
- (b) Ground fielding and backing up
- (c) Fielding placements
- (d) Returns to wicketkeeper and bowler
- (e) Behaviour and sportsmanship
- No teams shall be awarded more than 6 points per match
(c) There shall be no trophies or awards made for individual performances during the tournament
(d) The winning association/s or, in the case of joint winners, the first recipient shall have the trophy engraved at the expense of the host association.
- Player Eligibility
(a) Players must be enrolled (or considered) as year 8 pupils or lower as at 1st September in the year prior to the playing of the tournament.
(b) Players are eligible to play for the District Association in which they live, are schooled as at 1st September or play their cricket. This is known as their ‘home’ Association. In addition, up to 3 players in a squad may come from any other district Association taking part in the tournament. These players must play for their ‘home’ Association if selected but become available to play elsewhere if they are not. The selection of these players is coordinated by the major cricket Association controlling the team that requests the players, i.e. Canterbury or Otago.
(c) Where an association makes a player ineligible for selection for other than disciplinary reasons, and that player would otherwise be eligible for selection under (a) and (b) above, that player can be considered for selection by another competing association.
(d) Minor associations are able to select players for their tournament team by borrowing up to 3 players from other associations.
- Changes to Playing Conditions (and rules)
(a) A District Association or interested party submits in writing a change to the playing conditions to one of the major associations (i.e. Canterbury or Otago).
(b) The major association(s) send out in writing the suggested change to the 13 District Associations. If no response is received from a District Association within the deadline then that Association’s vote will be counted as a yes vote. (If Christchurch Junior Cricket Association entered two teams in the previous tournament, then they should be entitled to two votes. If CJCA entered only one team in the previous tournament, they should be entitled to one vote). At least eight votes in favour must be achieved to pass a change. Nelson and Marlborough have one vote each and may make any change submissions through to the Otago Cricket Association.
(c) When a change has been voted in by the District Associations, the major Associations will write to all District Associations to advise and arrange the change to the electronic copy of the playing conditions as circulated each year to the host district.
(d) When a change has been voted out by the Districts Associations, the major associations will write to all District Associations to advise.
SCHEDULE 1
South Island Primary School Associations
- Nelson
- Marlborough
- Buller
- West Coast
- Canterbury Country
- Christchurch
- Mid Canterbury
- South Canterbury
- North Otago
- Dunedin
- Otago Country
- Southland Country
- Invercargill
Round 1
Christchurch Black V Christchurch Red
Otago Country V Mid Canterbury
Marlborough V Canterbury Country
North Otago V Buller
Dunedin V South Canterbury
Southland Country V Nelson
Invercargill Metro V West Coast
Round 2
Christchurch Black V North Otago
Buller V South Canterbury
Marlborough V Southland Country
Invercargill Metro V Mid Canterbury
Nelson V West Coast
Otago Country V Canterbury Country
Dunedin V Christchurch Red
Round 3
Christchurch Black V Otago Country
Invercargill Metro V Christchurch Red
Nelson V South Canterbury
Buller V Dunedin
North Otago V Marlborough
Canterbury Country V Mid Canterbury
West Coast V Southland Country
Round 4
Christchurch Black V South Canterbury
Canterbury Country V West Coast
Dunedin V Otago Country
Nelson V Christchurch Red
Invercargill Metro V Marlborough
Southland Country V Buller
North Otago V Mid Canterbury
Round 5
Christchurch Black V Mid Canterbury
Buller V Canterbury Country
Invercargill Metro V Nelson
Marlborough V Otago Country
Dunedin V Southland Country
North Otago V South Canterbury
West Coast V Christchurch Red
Round 6
Christchurch Black V Nelson
West Coast V Mid Canterbury
Buller V Otago Country
Canterbury Country V Christchurch Red
North Otago V Southland Country
Invercargill Metro V Dunedin
South Canterbury V Marlborough
Round 7
Christchurch Black V West Coast
Buller V Christchurch Red
Mid Canterbury V South Canterbury
Southland Country V Otago Country
Invercargill Metro V Cant Country
Nelson V North Otago
Dunedin V Marlborough
Round 8
Christchurch Black V Marlborough
Dunedin V Nelson
North Otago V Invercargill Metro
Cant Country V Southland Country
Otago Country V South Canterbury
Mid Canterbury V Christchurch Red
Buller V West Coast
Round 9
Christchurch Black V Buller
North Otago V Dunedin
Canterbury Country V Nelson
Invercargill Metro V Otago Country
Southland Country V Mid Canterbury
Marlborough V West Coast
South Canterbury V Christchurch Red
Round 10
Chch Black V Southland Country
West Coast V Otago Country
Christchurch Red V North Otago
Canterbury Country V Dunedin
Nelson V Buller
South Canterbury V Invercargill Metro
Marlborough V Mid Canterbury
Round 11
Christchurch Black V Cant Country
Buller V Invercargill Metro
Christchurch Red V Southland Country
Otago Country V North Otago
West Coast V South Canterbury
Nelson V Marlborough
Dunedin V Mid Canterbury
Round 12
Chch Black V Invercargill Metro
Otago Country V Christchurch Red
Mid Canterbury V Nelson
Marlborough V Buller
North Otago V Canterbury Country
West Coast V Dunedin
Southland Country V South Cant
Round 13
Christchurch Black V Dunedin
Inv Metro V Southland Country
Christchurch Red V Marlborough
Otago Country V Nelson
Mid Canterbury V Buller
Cant Country V South Canterbury
North Otago V West Coast