• S.I.P.S.C.T

Girls Junior Super 8s - grade conditions 07/08

For players of school years 5 to 7 in October (these players can stay in this grade until the end of March)

Grade Manager - Christine O'Brien Smith Phone 365 9450 Email: cosmossi@xtra.co.nz

Coaches of teams in this grade should email Chris your contact information so that she can be in contact with you during the season if needed. View and print score sheet for this grade here. For "plain page" printing, view instructions at base.

General:

8 players per team. Junior Softaball (Kookaburra) to be used*. 16m-18m max length pitches. Boundaries approx 28m. Hours of play Saturday 9.00 to 12.00 . Each team has two batting innings of 10 overs each. Bowl from one end only. Note that there are three balls on the playing field. One is bowled by the bolwer while the other two each sit on top of a wide cone.


Fielding exclusion zone:

Fielding markers shall be placed 10m square of the stumps at both ends and on both sides with a further marker placed between as shown above. Excluding the bowler, fielders may only enter the exclusion zone after the ball has been played at or if a wide or no ball, after the ball on the cone has been hit. (Ice cream container lids or similar are fine for markers).

The exclusion zone exists to encourage quick singles and active fielding.

Batting:

Players bat until they are 'Out' or they have face 18 balls when they must retire. A batsman who has retired can return to bat once all other batsman have been 'Out' or retired. When a player is dismissed, the player is Out and is replaced by the next batsman. Batsman change ends at the end of each over. The bowling team receive 3 bonus runs for taking a wicket.

  • Players can be bowled, caught, stumped, hit wicket and run out. There are no LBWs.
  • Batting order keeps rotating regardless of how many wickets fall during the match.
  • Batters must wear batting pads & gloves.

Any run scored off the bat into the 'Max Zone' (see above) will be doubled. A ball hit along the ground to the boundary in this zone, is credited with 8 runs. If the ball is hit over the boundary on the full, then 12 runs are scored. Umpires will signal a MAX shot by rolling one arm in a circle motion. 

Bowling:

Overs to be bowled from one end only & no bowler will bowl two overs in a row. Max. 8 meter run up. There will be a maximum of 6 balls in each over. 'Wides' and 'No balls' are not re- bowled. Coaches are to ensure that all team members bowl the same number of overs during the season - on an equivalent availability basis. Where a team has 8 players four bowlers bowl 3 overs each and four bowlers bowl 2 overs each.
    • If more than 8 players are used: each player bowls 2 overs while some bowl 3 overs. If less than 8 players, each player bowls 3 overs while an extra over per bowler is bowled by bowlers chosen by the batting team.

Wides & No Balls:

At the batters end there will be two plastic cones placed in parallel to the stumps, 120 cms from the middle stumps. Any ball that passes outside this area shall be deemed a 'wide' (see diagram). Wides are unhit balls bowled outside the wide cones.

Wide cones exist to create more balls in play for batsman and fielders.

A No Ball will be called if ...

    • the ball bounces three or more times or rolls on the pitch before reaching the batsman's popping crease.
    • if the delivery would have passed over the waist on the full at normal batting stance.
    • if the delivery would have passed over the shoulder at normal batting stance.
    • if players (not the bowler) encroach into the fielding exclusion zone before the ball is hit.

Free Hits

If a 'wide' or non hit 'no ball' is bowled then the batter receives a 'Free Hit' off the batting tee (see diagram). Right hand batters must hit off the right batting tee and left hand batters off the left batting tee. A batter only gets one swing at a free hit. The ball must be hit forward of the wicket. The fielding side must remain out of the exclusion zone until the ball is hit off the tee. If a batter hits a delivery that would have been a 'wide', they score runs made from that shot and forfeit their 'Free Hit'. The batter can only be 'Out' by run out from a 'Free Hit'.

 *note - balls purchased before the Kookaburra specified balls may be used in the meantime.

Scoring:

Each team’s score starts at Zero. Runs scored as normal however 3 runs are added to the bowling side for each dismissal obtained plus batters will receive double the normal runs for shots placed in the Max Zone. No extra runs scored for wides or no balls other than the runs obtained from hitting off the cone.

Safety:

Coaches are to ensure fielders are a safe distance from facing batsmen and outside the fielding exclusion zone.

Draws

Draws will be published here on Tuesdays and in The Press and the Christchurch Star on Wednesdays.

Results & Points allocation:

Points for games will be: Two points for a win. One Point each for a tie or weather abandoned game. Points will accumulate from October to December to establish the pre Christmas winning team/s. Points will accumulate from February to March to establish the New Year winning team/s.

  • to register match results and special player perfromances, see here

    General:

In heavy dew conditions: Prior to the toss, teams should consider having each team bat 10 overs each & then resuming respective innings in order that similar conditions exist for each team. (Fast turnarounds needed where this occurs.)

School years - for each grade mean a player remains eligible for the WHOLE season in that grade if eligible for that grade in October.

Grade Objectives: Each grade is to provide players with a fun, fair & learning game with a connection to International cricket as close as the age group, player abilities & time allow.

MCC Laws of Cricket (here) apply unless otherwise stated. In all cases, the stated rules are to be applied. (Coaches seeking rule changes should provide their suggestions to the CJCA rather than litigate rule differences each week with their new opposition.)

Players: All players participating must be eligible or have written CJCA dispensation viewable to the opposition coach prior to play. Such a dispensation letter will be on CJCA letterhead and be signed by either the Grade Manager or the President of the CJCA. Note that while there are Girls Only grades, girls can play in any grades.

Player List Cards (supplied) are to be completed by the coach & handed to the opposition coach prior to the game.

Dress: Players are to dress in white or in Club / School colours as approved by the CJCA. (Club / School colours will be approved only where such colours will not obscure the ball in the colour of the bowler's clothing. ) Sun protective hats are desirable.

Gear: Each team is required to provide 3 stumps, 2 bails and a ball. This includes stumps suitable for artificial pitches if required or applicable.

Defaults: Teams with reduced numbers should still seek to play using opponent players to assist in the field. If even this is not possible and a team has to default, please advise Mike Fisher - Phone 363-5099; Email: mfisher@canterburycricket.org.nz as soon as possible.

Code of conduct: The code of conduct published here applies to all players, coaches, parents and others at all games

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Christchurch Junior Cricket Association