• S.I.P.S.C.T

Junior 20/20 - grade conditions 07/08

For players up to Year 4 in October (these players can stay in this grade until the end of March)

Grade Manager - Godfrey Wijetillake Email: wijetillakega@hotmail.com To phone Godfrey, view details here.

Coaches of teams in this grade should email their contact information to the Grade Manager so that he can be in contact with you during the season if needed. View and print score sheet for this grade here. For "plain page" printing, view instructions at base.

General:

Teams of up to 8 players. 14m-16m max. length pitches. Kookaburra Red Supa Soft balls (junior size) or Easton Incrediball to be used*. Hours of play - either Saturday 9.00 to 12.00 - (or Friday 5.30 to 7.30pm at Burnside). Two innings of 10 overs for each team in which two pairs of players bat in one innings only for five consecutive overs per match. There will be no boundaries excepting where the encroachment of another game or a natural boundary (stream etc) deems a boundary be needed. There are no LBWs. Note that there are three balls on the playing field. One is bowled by the bolwer while the other two each sit on top of a wide cone.

Fielding exclusion zone:

Fielding markers shall be placed 10m square of the stumps at both ends and on both sides with a further marker placed between as shown above. Excluding the bowler, fielders may only enter the exclusion zone after the ball has been played at or if a wide or no ball, after the ball on the cone has been hit. (Ice cream container lids or similar are fine for markers.)

The exclusion zone exists to encourage quick singles and active fielding.

Batting:

Two innings of 10 overs each team. Eight batsman are put in pairs numbered 1-4 by coach/captain. Each pair will bat together for 5 overs (30 balls with each batter to face 15 balls). When dismissed, batsman do not face the next delivery and always change ends at the completion of each over. The only penalty for being 'Out' is that batters swap ends (this does not apply to 'Run Out') and the bowling team receive 3 bonus runs. Pairs remain batting irrespective of the number of times they are dismissed, until they have batted for 5 overs (30 balls). The next batting pair must be ready to bat immediately following the pervious pair's innings. Once two pairs have batted (10 overs in total) the two teams swap roles.

  • Players can be 'Out' in the following ways: bowled, caught, stumped, hit wicket and run out. There are no LBWs
  • Wooden or plastic bats may be used. 
  • If a team has less than 8 players it is at the discretion of the opposition as to which players face additional overs.

Wides & No Balls:

At the batters end there will be two plastic cones placed in parallel to the stumps, 120 cms from the middle stumps. Any ball that passes outside this area shall be deemed a 'wide', (see diagram). Wides are unhit balls bowled outside the wide cones. Rather than running "extra" runs or having an extra ball bowled, the batsman receives a free hit - see below.

Wide cones exist to create more balls in play for batsman and fielders.

A No Ball will be called if ...

  • the ball bounces three or more times or rolls on the pitch before reaching the batsman's popping crease.
  • if the delivery would have passed over the waist on the full at normal batting stance.
  • if the delivery would have passed over the shoulder at normal batting stance.
  • if players (not the bowler) encroach into the fielding exclusion zone before the ball is hit.
  • No Balls not normally called for throwing but players should be encouraged to bowl with a straight arm.

Free Hits

If a 'wide' or non hit 'no ball' is bowled then the batter receives a 'Free Hit' off the batting tee (see diagram). Right hand batsmen must hit off the right batting tee and left hand batsmen off the left batting tee. A batsman only gets one swing at a free hit. The ball must be hit forward of the wicket on the off-side. The fielding side must remain out of the exclusion zone until the ball is hit off the tee. (This means the wicket keeper must stay behind the stumps and the bowler must stay at or retreat back to the bowlers stumps while the free hit is being taken.)  If a batsman hits a delivery that would have been a 'wide', they score runs made from that shot and forfeit their 'Free Hit'. The batter can only be 'Out' by run out from a 'Free Hit'. If the batsman decides to leave or misses a 'wide' delivery, they score 1 run for the 'wide', plus whatever runs they score from the Free Hit.

Bowling:

All overs are bowled from the same end. There will be a maximum of 6 deliveries in each over. 'Wides' and 'No Balls' are not re- bowled. Where a team has 8 players, four bowlers bowl 2 overs each and the other four bowlers, bowl 3 overs each. Max. 5 meter run up. Coaches are to ensure that all team members bowl the same number of overs during the season (on an equivalent availability basis). After each completed over, all fielders (including bowlers and wicket keeper) rotate one position.

    • If more than 8 players are used (10 bowlers max), each bowler bowls a minimum of 2 overs. If less than 8 players, each player bowls a maximum of 3 overs each while an extra over per bowler is bowled by bowlers chosen by the batting team if required.

Scoring:

Each team’s score starts at Zero. 3 runs are added to the bowling side for each dismissal obtained. One run is scored for wides and no balls plus whatever runs are scored from the Free Hit.

Safety:

Coaches are to ensure fielders are a safe distance from facing batsmen (and outside the fielding exclusion zone.)

*note - balls purchased before the Kookaburra specified balls may be used in the meantime.


Draws

Draws will be published here on Tuesdays and in The Press and the Christchurch Star on Wednesdays.

Results & Points allocation:

Points for games will be: Two points for a win. One Point each for a tie or weather abandoned game. Points will accumulate from October to December to establish the pre Christmas winning team/s. Points will accumulate from February to March to establish the New Year winning team/s.

  • to register match results and special player perfromances, see here

    General:

In heavy dew conditions: Prior to the toss, teams should consider having each team bat 10 overs each & then resuming respective innings in order that similar conditions exist for each team. (Fast turnarounds needed where this occurs.)

School years - for each grade mean a player remains eligible for the WHOLE season in that grade if eligible for that grade in October.

Grade Objectives: Each grade is to provide players with a fun, fair & learning game with a connection to International cricket as close as the age group, player abilities & time allow.

MCC Laws of Cricket (here) apply unless otherwise stated. In all cases, the stated rules are to be applied. (Coaches seeking rule changes should provide their suggestions to the CJCA rather than litigate rule differences each week with their new opposition.)

Players: All players participating must be eligible or have written CJCA dispensation viewable to the opposition coach prior to play. Such a dispensation letter will be on CJCA letterhead and be signed by either the Grade Manager or the President of the CJCA. Note that while there are Girls Only grades, girls can play in any grades.

Player List Cards (supplied) are to be completed by the coach & handed to the opposition coach prior to the game.

Dress: Players are to dress in white or in Club / School colours as approved by the CJCA. (Club / School colours will be approved only where such colours will not obscure the ball in the colour of the bowler's clothing. ) Sun protective hats are desirable.

Gear: Each team is required to provide 3 stumps, 2 bails and a ball. This includes stumps suitable for artificial pitches if required or applicable.

Defaults: Teams with reduced numbers should still seek to play using opponent players to assist in the field. If even this is not possible and a team has to default, please advise Mike Fisher - Phone 363-5099; Email: mfisher@canterburycricket.org.nz as soon as possible.

Code of conduct: The code of conduct published here applies to all players, coaches, parents and others at all games

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Christchurch Junior Cricket Association