16/16 Year 4

16/16 Year 4 Grade Conditions 

This is a Website Summary. The Full Conditions and score sheet should be copied from the web links by each team.

Grade Manager - Cat Ryan 0272 981031 or  kiwi34@cjca.org.nz  

Coaches of teams in this grade should email their contact information to the Grade Manager so that he can be in contact with you during the season if needed. View and print score sheet for this grade using the link on the web page.


  • Guaranteed Participation - As with all our grades the development of the player and enjoyment of the game are seen as more important than the result. All players will bat, bowl and wicket keep in ever match
  • Fun, with an emphasis on cricket skills development- batting, bowling, wicket keeping and fielding

Grade Objective

This grade is for players in Year 4 as a progression on from Kiwi cricket and the 20/20 Year 3 grade, with the introduction of wooded equipment and a seamed Incrediball. It is designed to fit the fun, fast and furious moto for Christchurch junior cricket. The most talented Year 3 players can also play in this grade. 

It is split into various sections, the number of which will be determined by the number of teams entering this grade, but teams of similar standard will hopefully play each other. As with all our grades the development of the player and enjoyment of the game are more important than the result.

Playing Conditions Summary

  • Players in Year 4 and talented Year 3's.
  • 9.00am start, should finish by 11.00.
  • Teams should be drawn to play at a park near their club base most weeks.
  • 8-a-side on a 14m pitch on a grass outfield. Junior size Incrediball to be used
  • 16 overs per innings (new in 2017/18)
  • All bowling from the same end.  Two overs per player. Max run up of 5m
  • Players can be bowled, caught, stumped, hit wicket and run out. There are no LBWs.
  • Batters are placed into pairs and bat together for 4 over’s per pair.
  • Each batter is to face 12 balls. If a team carries 1 or 2 extra players then the batting overs should be split as evenly as possible so ALL get to bat. BUT only 8 should field at a time BUT all should get to bowl.
  • If a batter is out they do not face the next ball and the bowling team is awarded 3 runs. They also change ends at the end of each over.
  • Wides and no-balls are not re-bowled. Instead, 2 balls are set up on small batting tees and can be hit on the offside as soon as the no ball or wide is bowled. NO penalty run is awarded just the runs scored off the hit. Players can only be run out when hitting off the tee.
  • A fielding exclusion zone also exists, marked by cones or ice cream lids (see below), where no fielder is allowed inside until the batter has played their shot.
  • This is extended so no fielder may be within 10m of the bowler's end stumps.
  • No runs can be taken when the ball is being passed back to the bowler from the keeper
  • 35 metre or Natural boundaries – Marked (cones etc) or a stream, path, another match, anything that is dangerous or stops the forward momentum of the ball that may be closer than 35m. If this occurs a four or six is signaled.

Please note 


1.    Please make sure the small batting tee is used in this grade

2.    Note that fielders DO NOT have to stand where the fielding exclusion zone markers are placed – just level or beyond the markers.

3.    They should also not enter the zone until AFTER the batter has played their shot.

4.    It is suggested that a ‘go to’ marker is placed 2m from the non-strikers batting crease, as a target for them to back up to (see diagram below). If no run is taken, they must go back to their normal batting crease. The non-striker may stand at the ‘go to’ marker whilst the free hit off the tee is being taken. If no run is scored off the free hit they must return to the popping crease.